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Method 1 of Gather a group of friends and choose a person to start the game. When all of your friends are ready to play, sit a in circle. Choose a person to start the game.
Count from 1 to 21 as a group. Throughout a round of 21 Dares, players take turns counting one, two, or three numbers in sequence to You can choose the numbers that you say—there are no set patterns that your must follow.
If this player refuses to accept the dare, they are out of the game. Every dare should be safe, fun, and harmless.
If you accept and complete the dare, you will remain in the game. Before starting the game, everyone can write dares down on separate slips of paper.
Fold these pieces of paper in half and then put them in a bowl or a hat. Play another round of 21 Dares. Once the player completes the dare, the round is over.
Determine who will start the next round. Continue to play 21 Dares until only one player remains or your friends are ready to move on to the next activity.
Method 2 of Get a group of friends together and select someone to start the game. It can be played within a group of friends or between two individuals for a more personal touch.
This will help to save time. The target is the person who will be asked the questions. The initial target can either volunteer or be selected by the person leading the game.
The target may be asked questions from each individual until the 21 question quota is full or one person gets to ask the 21 questions to the target.
This game is great for individuals on dates or for generally getting to know someone you may be interested in. The two person 21 questions game can be played during a face to face interaction or over the phone.
Whatever the preference, it can surely be exciting and interesting. The target responds and then gets to ask 21 questions to Person A.
Person A asks half of their allotment of questions ten or eleven to the target and then gives the other person a chance to ask them half of their questions.
And repeat that until both persons have asked 21 questions. Each person asks a single question alternately.
Start the game. The player with possession shoots the ball at the 3-point line. All other players try to stop them from making the basket. A successful bust gets the opponent 2 points.
Get extra shots. Each 2-point shot you make earns you a 1-point shot from the free-throw line. After you make 3 shots in a row, one of your opponents can check you in a one-on-one match-up.
If you make that shot, you get 2 points. Clear the ball. Dribble the ball outside the 3-point line. This happens if someone misses the 2-point shot and one of their opponents rebounds the ball.
Continue the game. Shoot additional 1- 2-, and 3-point shots until someone gets 21 points. In basic rules, the first player to 21 wins.
You could end the game there or have a rematch. Part 3 of Penalize tip-ins. In a tip-in, one player shoots the ball toward the basket but misses. Meanwhile, another player jumps, catches the ball, and scores before it hits the ground.
You can reduce it to 13 or a lower number if the player has less than 13 points. To make it even more interesting, reduce the score to zero.
Make a rule that the winner must have at least 21 points and lead by a set number of points. For example, you could agree to continue beyond 21 points until someone leads by 2, 4, or more points.
Penalize a missed free-throw. Sometimes, a player will have to make a free-throw shot in order to make it to If they miss, their score gets rolled back to 13 points.